AI Insights · Timothy · July 2024
Top 5 Squad RPG Apps in Latin America Q2 2024
Discover the performance trends of the top 5 squad RPG applications in Latin America for Q2 2024, including downloads, revenue, and weekly active users.
ARTICLE BODY
In the second quarter of 2024, the top 5 Squad RPG applications on a unified platform in Latin America showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here is an overview of their performance based on data from Sensor Tower.
Hero Wars: Alliance RPG by Nexters Global LTD saw a significant fluctuation in revenue, peaking at approximately $91.7K in mid-May and experiencing a low of around $41.3K in early June. Downloads for this app displayed an upward trend towards the end of the quarter, reaching about 89.5K in the final week of June. Weekly active users increased steadily, ending the quarter at around 312.8K.
Gacha Club from Lunime Inc. maintained a consistent download rate, with figures staying around the 50K to 60K mark throughout the quarter. Weekly active users showed minor fluctuations but remained strong, ending the quarter at approximately 990.4K.
X-HERO, developed by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED, experienced a varied trend in downloads, starting high at around 87.4K in early April and stabilizing to approximately 33.2K by the end of June. The revenue trend for this app remained relatively stable, averaging around $13K to $21K weekly. Weekly active users showed a slight decline mid-quarter but recovered to around 410.5K by the end of June.
AFK Journey by Farlight Games witnessed a significant drop in both downloads and revenue over the quarter. Starting with approximately 141.2K downloads in the first week of April, the numbers fell to about 9.7K by the end of June. Revenue followed a similar declining trend, from $113.9K in early April to around $20K in late June. Weekly active users also saw a decrease, ending the quarter at about 68.8K.
Finally, Looney Tunes™ World of Mayhem from Scopely, Inc. experienced fluctuations in downloads, with a notable peak of approximately 61.5K in early April and another surge to about 49K in the final week of June. Revenue remained relatively stable, averaging around $5K to $9K weekly. Weekly active users saw significant variability, peaking at around 64.5K in early April and ending the quarter at approximately 54.5K.
For more detailed insights and analytics, visit Sensor Tower.